Might want to get whatever sprite work and print advertising of the 2d stuff also available as a reference. So now you have whatever low poly count model was used in your editor. This tends to be within the realms of ROM hacking as you have to figure out the format, though maybe you get lucky and find someone has already built such a thing. Import this (and maybe several if there are multiple options you want to merge) into a more conventional 3d model editor however you will. One of said later appearances, apparently there was a thing in fortnite as well but that looks like an in game poster rather than anything useful Jazz Jackrabbit is one of the things that did not make the leap to 3d very well and has languished ever since (give or take the GBA version there has not really been anything since). Hopefully one of those is better than the baseline but if you only have what is in the game then so it goes. First that search everything you reasonably can to see if there is an existing high res version of the model and any related textures out there - remakes, other region releases, cutscenes, demo sections (if I wanted high res Mario 64 model I would get the face pulling thing at the start for instance), CGI films, advertising, leaks, base textures*, guest appearances in other games. The short version is likely to be artistic skill combined with some light hacking skills.
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